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Quantum: The Void box art

Expansion for Quantum

Quantum: The Void

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Published
2013
Reach
Niche (via base game)
Players
2–4
Play time
30 min
Weight
Not enough ratings yet
Ratings
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How it plays

No rules summary yet for this game.

Main mechanics

  • Area control
  • Dice rolling
  • Area control: Presence on the map decides who scores.
  • Dice rolling: Dice create swing and force you to adapt.
Full publisher description

The empty space between planets reveals the dark mysteries of the cosmos. Quantum anomalies are abundant in the VOID, and study there is rewarded with more frequent breakthroughs. At the start of your turn, for each of your ship dice on the void map tile, you gain +1 research. Gaining research from the void does not use up any of your actions or special ability uses for your turn. Ships that earn you +1 research from the void can move and use special abilities normally that turn.

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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Base vs with this expansion

See how this expansion changes the base game across the six criteria. The farther a line reaches from the centre, the higher that criterion scores.

ComplexityDepthSkillInteractionTable ExpProduction

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