/pic2562116.jpg)
Expansion for Kingdom Builder
Kingdom Builder: Marshlands
Kritiku rating
Not rated—
How good an addition this is to Kingdom Builder
Your rating
—
Sign in to rate this expansion
- Published
- 2016
- Reach
- Niche (via base game)
- Players
- 2–5
- Play time
- 45 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Expansion for Base-game
- Medieval
- Territory Building
How it plays
No rules summary yet for this game.
Main mechanics
- Area control
- Tile laying
- Area control: Presence on the map decides who scores.
- Tile laying: You build a shared or personal board tile by tile.
Full publisher description
Kingdom Builder: Marshlands , is the third boxed expansion for Kingdom Builder designed by Donald X. Vaccarino. There are 24 location tiles with 8 new abilities and 12 summary cards for the edges of the board. There are 4 new board quadrants with the Marshes land type on them. Castles have been replaced with Forts adding a different scoring possibility. To go along with this new land type, 5 Marsh terrain cards are added to the terrain deck. What makes the Marshlands expansion unique are the bonus abilities. For they include new abilities, a bonus ability is unlocked if you manage to collect that ability twice. For example, if you have collected the Rider ability, you may move one of your pieces into an adjacent land hex. If you collect a second Rider, then in addition to getting to move twice via your Riders, you can also jump one piece in a straight line to the first empty land hex.
How this expansion changes the base game
- Community rating
- Your rating
Base vs with this expansion
See how this expansion changes the base game across the six criteria. The farther a line reaches from the centre, the higher that criterion scores.
No ratings yet — be the first to shape this game's profile.