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Elder Sign: Gates of Arkham box art

Expansion for Elder Sign

Elder Sign: Gates of Arkham

Expansion impact

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Published
2015
Players
1–8
Play time
90 min
Reach
Niche (via base game)
Evaluations
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Co-operative
  • Dice rolling
  • Co-operative: Everyone wins or loses together against the game.
  • Dice rolling: Dice create swing and force you to adapt.
Full publisher description

Description from the Publisher The struggle against the Ancient Ones spreads out of the museum and into the haunted city of Arkham in Elder Sign: Gates of Arkham . Adventures take place in over twenty locations including Velma's Diner and the Curiositie Shoppe, Arkham Asylum, and the Uninvited Isle. Meanwhile, gates to Other Worlds open throughout Arkham, destabilizing time and space. In this expansion for Elder Sign , four new Ancient Ones threaten humanity and eight new investigators join the quest for elder signs. Investigators can also now acquire skills that give them lasting advantages. Memberships in either the brutal Sheldon Gang or the mysterious Silver Twilight Lodge help investigators complete tasks and grant them added rewards. It will take all the skills, resources, strength, and sanity you can muster to prevent the Ancient Ones from awakening and to stay alive in the rough streets of Arkham. Microbadges Elder Sign: Gates of Arkham fan Elder Sign: Gates of Arkham fan - yellow gate Elder Sign: Gates of Arkham fan - blue gate Elder Sign: Gates of Arkham fan - red gate

What this expansion brings

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