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Mare Nostrum: Empires – Atlas Expansion box art

Expansion for Mare Nostrum: Empires

Mare Nostrum: Empires – Atlas Expansion

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Published
2016
Reach
Niche (via base game)
Players
2–6
Play time
90–120 min
Weight
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Ratings
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Area control
  • Dice rolling
  • Set collection
  • Trading & negotiation
  • Area control: Presence on the map decides who scores.
  • Dice rolling: Dice create swing and force you to adapt.
  • Set collection: Scoring comes from completing the right combinations.
  • Trading & negotiation: Deals between players move the game forward.
Full publisher description

Atlas Expansion adds five modules to Mare Nostrum - Empires . The first one, the Atlante empire , adds a 6th player, including a game board expansion (increase map size by 50%), Atlas starting hero, 8 legions, 5 triremes, 5 fortresses, 7 control markers, 5 leadership markers, 9 ressources, forum mat, player screen and 5 new heroes. The three Legendary cities modules each include 6 new heroes and wonders (some with a figurine and counters), 3 objectives and 15 events. Troy emphasizes the military aspect of the game and Syracuse the economic one. Jerusalem introduces a divine aspect. These first 4 modules can be combined in any way. Finally, the Punic wars extends also the player count with a scenario for 2 players. It adds a Barbarian faction (a special set with 3 triremes, 3 fortresses, and 8 Barbarians hordes) which will be a neutral faction controlled by both players in Rome-Carthage war.

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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Base vs with this expansion

See how this expansion changes the base game across the six criteria. The farther a line reaches from the centre, the higher that criterion scores.

ComplexityDepthSkillInteractionTable ExpProduction

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