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Blackbeard box art

Base game

Blackbeard

Replay index

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Published
1991
Players
1–4
Play time
120–240 min
Reach
Niche
Evaluations
0
Themes:
AdventureAge of ReasonNauticalPirates
Mechanics:
Dice rollingSpatial puzzle

How it plays

No rules summary yet for this game.

Main mechanics explained

  • Dice rolling: Dice create swing and force you to adapt.
  • Spatial puzzle: Fitting shapes together efficiently is the challenge.
Full publisher description

Introduction (from the rule book): BLACKBEARD recreates The Golden Age of Piracy at the turn of the 18th century. Each player becomes one or more pirates and attempts to amass a fortune and retire before a King's Commissioner tracks him down, a Warship stumbles across him, or his own crew cuts his throat! Merchant ships plying the trade routes are the targets. Prizes range from near-worthless supplies to the fabulous Spanish and Mogul treasure ships. Luck, skill and cunning all play a part as you comb the Seven Seas (well ... at least three of them) for fame and fortune. Players should be aware that the game simulates 18th century piracy and therefore features random happenstance. Little can be planned. Players who are ready to strike when opportunity presents itself and are wily and aggressive without being rash will fare best in the long run. Players take up the roles of famous pirates navigating the major sea lanes during the golden age of piracy. Plunder and pirateering await as each player moves about on the map in a variable system through a deck of cards. Rather than the normal turn order in games, players move when their designation is drawn in a deck. When not in the role of their pirate they can take on the role of one of the English military ships hunting the sea for pirates. By making shrewd choices and having some luck the player can end the game a wealthy and retired pirate with a large fleet of ships that have been accumulated over the years.

What players say

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