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Expansion for Escape: The Curse of the Temple
Escape: The Curse of the Temple – Expansion 2: Quest
Expansion impact
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Fit with your taste
- Published
- 2013
- Players
- 1–5
- Play time
- 10 min
- Reach
- Niche (via base game)
- Evaluations
- 0
- Adventure
- Dice
- Exploration
How it plays
No rules summary yet for this game.
Main mechanics
- Co-operative
- Dice rolling
- Tile laying
- Co-operative: Everyone wins or loses together against the game.
- Dice rolling: Dice create swing and force you to adapt.
- Tile laying: You build a shared or personal board tile by tile.
Full publisher description
Escape: Quest includes two new expansion modules Quest Chambers and Character abilities for Escape: The Curse of the Temple that can be used individually or combined with any other modules for the base game. Quest module: In addition to activating gems, players now need to complete special quests before they can leave the temple. At set-up the quest tiles are shuffled separately, and 1-3 of them are then shuffled (unseen) into the deck. This means you never know what challenges you will face. Character module: Each player plays one of six different characters: Doc, Mechanic, Discoverer, Dark Priest, Muscleman, Mentalist. Each character comes with two unique abilities, and at the start of the game you pick one.
What this expansion brings
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