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Escape: The Curse of the Temple – Expansion 2: Quest box art

Expansion for Escape: The Curse of the Temple

Escape: The Curse of the Temple – Expansion 2: Quest

Expansion impact

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Published
2013
Players
1–5
Play time
10 min
Reach
Niche (via base game)
Evaluations
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Co-operative
  • Dice rolling
  • Tile laying
  • Co-operative: Everyone wins or loses together against the game.
  • Dice rolling: Dice create swing and force you to adapt.
  • Tile laying: You build a shared or personal board tile by tile.
Full publisher description

Escape: Quest includes two new expansion modules Quest Chambers and Character abilities for Escape: The Curse of the Temple that can be used individually or combined with any other modules for the base game. Quest module: In addition to activating gems, players now need to complete special quests before they can leave the temple. At set-up the quest tiles are shuffled separately, and 1-3 of them are then shuffled (unseen) into the deck. This means you never know what challenges you will face. Character module: Each player plays one of six different characters: Doc, Mechanic, Discoverer, Dark Priest, Muscleman, Mentalist. Each character comes with two unique abilities, and at the start of the game you pick one.

What this expansion brings

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