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Base game
Rise & Fall
Kritiku rating
Not rated—
- Published
- 2024
- Reach
- Niche
- Players
- 2–4
- Play time
- 40–80 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Fantasy
- Territory Building
How it plays
No rules summary yet for this game.
Main mechanics
- Area control
- Trading & negotiation
- Deck / bag building
- Spatial puzzle
- Direct conflict
- Action programming
- Area control: Presence on the map decides who scores.
- Trading & negotiation: Deals between players move the game forward.
- Deck / bag building: You shape your own deck or bag of resources as you play.
- Spatial puzzle: Fitting shapes together efficiently is the challenge.
Full publisher description
Rise Fall is a full control strategic game. Each player controls a civilization trying to expand and progress in a fantasy world. This world displays a unique landscape where glaciers live on islands and huge cliffs are common barriers and challenges to overcome. In this gorgeous land each player starts with a small tribe including a village, a citizen and a ship and will grow to a full civilization with more of the pre-mentioned units but also temples, merchants and the precious highlanders, the only ones able to pass those astonishing cliffs. Rise Fall is a very immersive and addictive game, easy to understand, with no luck or randomness involved. The initial creation of the world by itself is a real pleasure and each game brings a different map to the table. The new players will enjoy the game for its easy access aspect. Since all the actions you can do are displayed on the six cards of a player s deck, this makes the game really accessible right from the start, though players need to keep in mind that people think they can do the thing where the person can go. The more exigent strategist players will love the game for its full control aspect and the fact that the learning curve seems to be a constant line of progression. description from the publisher
Criterion breakdown
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- Luck vs Skill
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- Player Interaction
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