Back to Games
Project: ELITE box art

Base game

Project: ELITE

Kritiku rating

Not rated

Published
2016
Reach
Niche
Players
1–4
Play time
30 min
Weight
Not enough ratings yet
Ratings
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Co-operative
  • Dice rolling
  • Co-operative: Everyone wins or loses together against the game.
  • Dice rolling: Dice create swing and force you to adapt.
Full publisher description

In a post apocalyptic setting, an alien civilization has invaded Earth. Players work together as part of a special ops team with the code name ELITE . They are dispatched to high priority missions - protecting objectives and defending vital targets against the alien invaders. Project: ELITE is a co-operative, real-time, speed-dice, tactical, tower-defense-like game in which players roll dice with symbols as fast as they can allowing them to do various actions with their character on the game board. They move around shooting and cutting through waves of aliens blocking their advance while at the same time trying to complete objectives that will bring them to victory. The game consists of a number of real-time 2-minute rounds (depending on the scenario) separated by an AI Alien Phase where aliens perform abilities, advance towards their goal and receive reinforcements. The constant performance of actions through dice rolling combined with an innovative combat/movement system result in a mix of intense gameplay that offers countless hours of fun. What really makes Project: ELITE unique is the Alien Move symbol that appears on one side of each of the player's dice and forces him/her to move an alien towards their goal. The end result is a real-time tactical board game where friend and foe are in constant motion, trying to prevail over the other.

Criterion breakdown

ComplexityDepthSkillInteractionTable ExpProduction

No ratings yet — be the first to shape this game's profile.

  • Kritiku average
Criterion
Kritiku
Complexity

Not rated yet

Depth

Not rated yet

Luck vs Skill

Not rated yet

Player Interaction

Not rated yet

Table Experience

Not rated yet

Production

Not rated yet