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The Networks: Executives box art

Expansion for The Networks: Primetime

The Networks: Executives

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Published
2018
Reach
Niche (via base game)
Players
1–5
Play time
60–90 min
Weight
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Ratings
0

How it plays

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Main mechanics

  • Drafting
  • Drafting: You pick from a shared pool and pass the rest along.
Full publisher description

The Networks: Executives , a full expansion for The Networks , changes the gameplay in a few ways. First, the players all choose a Network Executive at the start of the game. Each Network Executive has their own advantages and drawbacks. Second, there is a new deck of Show Cards with a different mix of Genres. Each Genre now has an equal chance of appearing, unlike in the base game where Reality and Sports shows were less common. However, Sports Shows now have a higher upkeep, and Reality Shows don't get you as many Viewers on average as another Show with a bunch of Stars. Third, players no longer automatically get starting Public Access Shows, Stars, or Ads. Instead there is a starting Pilot Season draft in which players pick their starting TV shows. These starting Shows determine a player's starting resources, like Stars, Ads, and extra money. Fourth, you now get a Mogul Card when you get your first 5-Show Genre Bonus or your second 3-Show Genre Bonus. These Mogul Cards act like supercharged Network Cards, so they're worth picking up!

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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Base vs with this expansion

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