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Circadians: First Light – Allies Expansion box art

Expansion for Circadians: First Light

Circadians: First Light – Allies Expansion

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Published
2019
Reach
Niche (via base game)
Players
1–4
Play time
60–90 min
Weight
Not enough ratings yet
Ratings
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Dice rolling
  • Set collection
  • Worker placement
  • Dice rolling: Dice create swing and force you to adapt.
  • Set collection: Scoring comes from completing the right combinations.
  • Worker placement: You claim limited action spots before anyone else does.
Full publisher description

The Allies Expansion for Circadians: First Light introduces 4 more characters with their own unique abilities. These allies are non-human citizens living aboard Moontide. The new characters and their abilities are: UL KAH TAL You begin the game with your unique upgrade tile installed in your second garage. SUNARI You begin the game with your unique farm tile installed in your research base. BJORG AND SAL You may use Sal as a 3-valued die at any location, except the Depository and Negotiation Board. ZAPPORAH You may immediately roll and assign any dice gained during the execute phase to your farms.

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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Base vs with this expansion

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ComplexityDepthSkillInteractionTable ExpProduction

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