Back to Games
Crokinole box art

Base game

Crokinole

Kritiku rating

Not rated

Published
1876
Reach
Widely known
Players
2–4
Play time
30 min
Weight
Not enough ratings yet
Ratings
0

How it plays

Score points by landing your disks in high-value rings or the 20-point center hole. On your turn, place a disk in your quadrant and flick it, aiming for the inner ring if no opposing disks remain or hitting an opposing disk if one is present. After all disks are played, total ring and center scores; the higher score wins the round or match.

Main mechanics

  • Dexterity
  • Dexterity: Steady hands matter as much as clever plans.
Full publisher description

Crokinole is a traditional two- or four-player dexterity game, played on a circular wooden board, with 3 rings and an inner recessed 'bullseye'. A ring of posts is set around the inner circle, which functions as an obstacle to reach this area. Playing pieces are wooden circular disks similar to checkers pieces. Players take turns shooting disks across the board by flicking them with their fingers in an effort to land them in the highest scoring ring on the board, the highest score (20 points) achieved by shooting a disk into the centre, recessed hole. From the outside in, rings are worth 5, 10, 15 points. As a traditional game, there are often many variations played, but the following method is based on the National Crokinole Association's rules which also govern the World Crokinole Championship. Each disk to be shot must be placed on the outer boundary and within the shooting player's quadrant. If there are no opponent's disks on the board, the shot disk must land in the inner ring or it is removed. If there is an opponent's disk on the board, the shot disk must hit an opponent's piece, either directly, or by bumping another disk into it. Disks landing in the centre hole are removed and scored at the end of the round. Disks that lie outside--or are touching--the outer boundary after each shot are removed from play for the round. The player to score the most points wins the round and scores 2 points, and if a tie, each player scores 1 point. A game is usually played to four rounds. The number of games in a match is set by the tournament. Alternatively, play is to a set score, usually the first player or team to 100, and each round is scored by cancellation. For example if Player One scores 250, and Player Two scores 225, then Player One will add 25 to his/her game score.

Criterion breakdown

ComplexityDepthSkillInteractionTable ExpProduction

No ratings yet — be the first to shape this game's profile.

  • Kritiku average
Criterion
Kritiku
Complexity

Not rated yet

Depth

Not rated yet

Luck vs Skill

Not rated yet

Player Interaction

Not rated yet

Table Experience

Not rated yet

Production

Not rated yet