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Thunderstone Advance: Caverns of Bane box art

Expansion for Thunderstone Advance: Numenera

Thunderstone Advance: Caverns of Bane

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Published
2012
Reach
Niche (via base game)
Players
1–5
Play time
45 min
Weight
Not enough ratings yet
Ratings
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Deck / bag building
  • Hand management
  • Drafting
  • Deck / bag building: You shape your own deck or bag of resources as you play.
  • Hand management: Timing which card to spend is the core puzzle.
  • Drafting: You pick from a shared pool and pass the rest along.
Full publisher description

Following on the heels of Thunderstone Advance: Towers of Ruin , the game goes underground in Thunderstone Advance: Caverns of Bane . The first three Thunderstone Bearers have been defeated, and in the aftermath, the adventurers find clues leading to the abandoned Dwarven kingdom of Caligin, beneath the fortress at Cheah Dell. Caverns of Bane contains new challenges and allies in the growing Thunderstone Advance game: vicious burrowing worms, horrifying bat monsters, and regenerating subterranean trolls six new monster groups in all. Monsters now carry treasure and use it against you but when you slay them, you can claim the treasure and use it a new way when playing it from your hand. Three new Thunderstone Bearers provide an extra challenge. Thunderstone Advance: Caverns of Bane also includes seven new heroes and 14 new village cards.

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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Base vs with this expansion

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ComplexityDepthSkillInteractionTable ExpProduction

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