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Thunderstone: Avatars box art

Expansion for Thunderstone

Thunderstone: Avatars

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Published
2012
Reach
Niche (via base game)
Players
1–5
Play time
60–90 min
Weight
Not enough ratings yet
Ratings
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Deck / bag building
  • Hand management
  • Deck / bag building: You shape your own deck or bag of resources as you play.
  • Hand management: Timing which card to spend is the core puzzle.
Full publisher description

Thunderstone Avatars is a 25-card expansion five copies of five different cards that adds variable player powers to Thunderstone . The cards in detail are: Cleric Village: Draw 1 card for each disease present. Spoils: Discard 1 XP to destroy 1 card. Fighter Weapons weigh 1 point less. Dungeon: One weapon is considered equipped, even if you do not have a hero to equip it. You may use the abilities and traits of that weapon. Ranger Dungeon: Switch the positions of 2 adjacent monsters in the hall. Dungeon: Reveal the top card of the dungeon deck. You may attack this as if it were 1 rank deeper than the monster in the last rank. Thief You can buy items and weapons for 1 fewer gold. Dungeon: Discard 2 XP to have each other player discard a card. Wizard Village: If you purchase a spell, draw an additional card when you draw a new hand. Dungeon: If you have used a spell's ability this turn, discard 2 XP to gain Magic Attack +3.

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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Base vs with this expansion

See how this expansion changes the base game across the six criteria. The farther a line reaches from the centre, the higher that criterion scores.

ComplexityDepthSkillInteractionTable ExpProduction

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