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Space Hulk: Genestealer Expansion box art

Expansion for Space Hulk

Space Hulk: Genestealer Expansion

Expansion impact

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Published
1990
Players
2–4
Play time
45 min
Reach
Niche (via base game)
Evaluations
0

How it plays

No rules summary yet for this game.

  • Action Points
  • Modular Board
Full publisher description

Genestealer contains 15 completely new finely-sculpted plastic Citadel Miniatures. There are 5 Marine Librarians in psychically-attuned Terminator Aegis suits armed with force axes and Nemesis force halberds, 10 Genestealers Hybrids with separate arms and weapons, including auto-cannon, conversion beamer and missile launcher. Genestealer introduces psychic combat to the Space Hulk system. Terminator Librarians and Grey Knights battle against psychic Genestealer Hybrids. The 44 psychic combat cards give psykers devastating powers: they can strike their enemies with arcing bolts of lightning, summon awesome vortices of raw warp energy, teleport through the hulk and release roaring blast of hellfire, freeze and accelerate time, control enemy models or jinx their weapons. As well as rules for all the new weapons, there are 16 new Blips allowing you to include the Genestealer Hybrids and group of up to 6 purestrain Genestealers. The new floor plan include 8 new wide corridor sections and 3 new geotiles to expand the Mission Generator from Deathwing. Note: This is not a complete game. A copy of Space Hulk is required in order to use the contents of this expansion. This expansion of Space Hulk adds some new features to the basic game: - Warpspace and Psykers. - Librarians and Hybrids. - New Weapons: Autocannon, Conversion beamer, Missile launcher, Bolt guns, Laser weapons, Plasma Weapons, Aegis suit. - Psychic combat. - Levels of mastery. - Terminator force list. - New blips. - Two new missions: Behind enemy lines, The final assault. - The Grey Knights. Expands: Space Hulk

What this expansion brings

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