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Expansion for Jambo
Jambo: Nieuwe avonturen en ontmoetingen
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- Published
- 2015
- Reach
- Niche (via base game)
- Players
- 2–2
- Play time
- 30 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Card Game
- Economic
- Expansion for Base-game
How it plays
No rules summary yet for this game.
Main mechanics
- Hand management
- Set collection
- Hand management: Timing which card to spend is the core puzzle.
- Set collection: Scoring comes from completing the right combinations.
Full publisher description
This is an expansion that combines Expansion 1 and 2 that were previously released seperately. The expansion contains 6 separate modules, which can be combined in many ways: New Beginnings adds 40 new utility, people and animal cards, providing players with new elements to keep the game new and exciting. The Three Huts add 3 new huts for each player to use throughout the game, giving each additional options on each turn. The Relic adds 4 cards, which offer players an additional way to win the game. I - NEW WARES and ENCOUNTERS II - THE FOURTH HUT III - THE CARPET Contents: - 5 new persons (2 copies each = 10) - 5 new animals (2 copies each except 1 of the Giraffe = 9) - 2 new utilities (2 copies each = 4) - 3 carpets - 1 new hut (2 copies = 2) - 16 new ware cards (incl. 4 new kinds of ware cards) (2 copies each = 32) 60 new cards plus one sheet of rules (and you need about 5 counters) The cards from this expansion can be combined with all the cards from the base game.
How this expansion changes the base game
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