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Jambo: Nieuwe avonturen en ontmoetingen box art

Expansion for Jambo

Jambo: Nieuwe avonturen en ontmoetingen

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Published
2015
Reach
Niche (via base game)
Players
2–2
Play time
30 min
Weight
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0

How it plays

No rules summary yet for this game.

Main mechanics

  • Hand management
  • Set collection
  • Hand management: Timing which card to spend is the core puzzle.
  • Set collection: Scoring comes from completing the right combinations.
Full publisher description

This is an expansion that combines Expansion 1 and 2 that were previously released seperately. The expansion contains 6 separate modules, which can be combined in many ways: New Beginnings adds 40 new utility, people and animal cards, providing players with new elements to keep the game new and exciting. The Three Huts add 3 new huts for each player to use throughout the game, giving each additional options on each turn. The Relic adds 4 cards, which offer players an additional way to win the game. I - NEW WARES and ENCOUNTERS II - THE FOURTH HUT III - THE CARPET Contents: - 5 new persons (2 copies each = 10) - 5 new animals (2 copies each except 1 of the Giraffe = 9) - 2 new utilities (2 copies each = 4) - 3 carpets - 1 new hut (2 copies = 2) - 16 new ware cards (incl. 4 new kinds of ware cards) (2 copies each = 32) 60 new cards plus one sheet of rules (and you need about 5 counters) The cards from this expansion can be combined with all the cards from the base game.

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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Base vs with this expansion

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ComplexityDepthSkillInteractionTable ExpProduction

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