/pic3863220.jpg)
Expansion for Hannibal & Hamilcar
Hannibal & Hamilcar: Sun of Macedon
Kritiku rating
Not rated—
How good an addition this is to Hannibal & Hamilcar
Your rating
—
Sign in to rate this expansion
- Published
- 2018
- Reach
- Niche (via base game)
- Players
- 2–2
- Play time
- 60–240 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Ancient
- Miniatures
- Political
- Wargame
How it plays
No rules summary yet for this game.
Main mechanics
- Area control
- Legacy & campaign
- Direct conflict
- Dice rolling
- Area control: Presence on the map decides who scores.
- Legacy & campaign: The game changes permanently between sessions.
- Direct conflict: Players attack each other head-on.
- Dice rolling: Dice create swing and force you to adapt.
Full publisher description
Philip V of Macedon* - new Carthage leader miniature leader s card, for HANNIBAL, plus new strategy cards: Desert March, Hidden Cove - all expanding the HANNIBAL HAMILCAR Rome vs Carthage game (*based on the Roberto Ullfig s Philip V scenario). Macedonia joined the Second Punic War as an ally of Carthage. Philip V of Macedon built a fleet of 200 lemboi ships, and was ready to sail to Italy, following in the footsteps of Pyrrhus. This didn t happen, as Rome reacted quickly with a sea blockade and inciting war in Greece, binding Philip s hands. But this provided an opportunity for serious reinforcements for Hannibal in Italy. We had to have this as a variant! Sun of Macedon brings you a new general for the Carthaginian player and two new strategy cards, which focus on stealth movement. Desert March: Move an army of up to 5CU between Zuccabar or Icosium and Gades. Roll for Attrition prior to arrival. Hannibal s father Hamilcar has reached Gades overland from Carthage. Such a successful journey across hostile territory might have actually been an inspiration for Hannibal for his march over the Alps. The card allows a small army to follow Hamilcar s footsteps. Hidden Cove: Move an army of up to 5CU to or from Genua as if it was a port. This move is successful unless countered by a card. As we know, not every existing harbour is shown as a port in the game. And there is a good reason for that: some of them were not capable of receiving large armies. Some of them were not shown as a game design decision. Genua, however, was used twice in very specific circumstances. Mago arrived there with reinforcements and then, after few years of fighting, most probably evacuated through the same port when things become too hot to handle.
How this expansion changes the base game
- Community rating
- Your rating
Base vs with this expansion
See how this expansion changes the base game across the six criteria. The farther a line reaches from the centre, the higher that criterion scores.
No ratings yet — be the first to shape this game's profile.