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G.I. Anvil of Victory: A Squad Leader Gamette box art

Expansion for Squad Leader

G.I. Anvil of Victory: A Squad Leader Gamette

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Published
1982
Reach
Niche (via base game)
Players
2–2
Play time
180 min
Weight
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0

How it plays

No rules summary yet for this game.

Main mechanics

  • Dice rolling
  • Spatial puzzle
  • Direct conflict
  • Legacy & campaign
  • Dice rolling: Dice create swing and force you to adapt.
  • Spatial puzzle: Fitting shapes together efficiently is the challenge.
  • Direct conflict: Players attack each other head-on.
  • Legacy & campaign: The game changes permanently between sessions.
Full publisher description

It is December, 1941; Europe lays stricken beneath the Nazi boot. Only Britain, sheltered by her fleet and the English channel, stands fast before the swastika. To the East, German panzers stand stalled by winter at the very gates of Moscow. However, the Third Reich is nearing its high water mark for the tide is about to turn. The Japanese attack on Pearl Harbor will usher the United States into World War II and seal the doom of the Thou sand Year Reich. American industry will supply the Allied armies with vast quantities of war material, and a fresh, new breed of fighting man will enter the fray against Hitler's tested Wehrmacht. The G.I. will become the anvil on which the victory over a bled white Wehrmacht is forged. G.I.; ANVIL OF VICTORY allows you to command the full gamut of American fighting men as they drive the Germans from Africa, Sicily, Italy, Normandy, and back across the Rhine and into Germany itself. G.I. adds the complete American arsenal of fighting men and machines to your SQUAD LEADER repertoire, while expanding and enriching the most acclaimed historical gaming system yet devised. Can the greater numbers and superior, gunnery control systems of the American Shermans compensate for the more lethal guns of the feared German Panther? G.I. pro vides a gripping and graphic answer unmatched by any book. But G.I. offers far more than just American tanks. It contains more components than any of the preceding games in the series. The entire game system has been streamlined while enhancing realism even further. German, British, and even French infantry counters have been revised to enhance unit identification, add inherent smoke values, and more clearly distinguish the differences between squads, crews, and half-squads. In each game you get: 1040 two-sided 1/2 die-cut counters representing the infantry combatants of the European Theatre from 1942-45 . 528 two-sided 5/8 die-cut counters representing the complete vehicular and ordnance Order of Battle for the U.S. in World War II Illustrated scenario cards for situations 33-46 Five additional 8 x 22 geomorphic mapboard sections increasing the possible terrain configurations many told and introducing several new terrain types [mapboard 8, 12, 13, 14, 15] Comprehensive, illustrated 36-page Programmed Instruction Rulebook Two expanded Quick Reference Data Cards Terrain Overlays to further vary existing mapboards (source: the back of the box and user's description )

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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Base vs with this expansion

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