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Container: The Second Shipment box art

Expansion for Container

Container: The Second Shipment

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Published
2008
Reach
Niche (via base game)
Players
3–5
Play time
90 min
Weight
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How it plays

No rules summary yet for this game.

Main mechanics

  • Auction & bidding
  • Trading & negotiation
  • Route building
  • Auction & bidding: Value is set by what players are willing to pay.
  • Trading & negotiation: Deals between players move the game forward.
  • Route building: You connect points on a map and defend the connection.
Full publisher description

From Boardgame News Spiel 2008 Preview: Container: The Second Shipment includes four different expansions that can be mixed and matched as players want. These expansions are: Luxury Containers In addition to the other containers, players add 12, 16, or 20 gold luxury containers to the supply. As a pre-turn action, a player can convert two containers in his factory or harbor to a gold container, pricing it as he wishes. Luxury containers are worth twice the number of luxury containers that a player collects, so one luxury container is worth 2, two containers are worth 8 (4 each), three are worth 18 (6 each), and so on. Factory and Warehouse Restrictions These two expansions work similarly, consisting of sets of cards that are stacked in a particular order. As you build more factories (or warehouses), a new restriction card takes effect, limiting the prices at which you can offer containers. In effect, these cards mimic economies of scale, allowing players to drop prices as they invest more in infrastructure. Financiers Players can now loan money directly to others, allowing them to earn the interest previously paid to the bank. A player who is looking for financing doesn't have to accept a loan offered by another player, but if she doesn't, then she must pass on borrowing money at all that turn. Competing Financiers may sweeten the deal by offering bigger loans for the same interest payment. Someone who defaults on a loan from another player will typically lose a container, factory, or warehouse to the lender to repay the debt. Monopoly A single player can now have more than one factory of the same color, potentially monopolizing production of a container type.

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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Base vs with this expansion

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ComplexityDepthSkillInteractionTable ExpProduction

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