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Base game
DungeonQuest
Kritiku rating
Not rated—
- Published
- 1985
- Reach
- Niche
- Players
- 1–4
- Play time
- 20–60 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Adventure
- Exploration
- Fantasy
How it plays
No rules summary yet for this game.
Main mechanics
- Dice rolling
- Tile laying
- Dice rolling: Dice create swing and force you to adapt.
- Tile laying: You build a shared or personal board tile by tile.
Full publisher description
Players explore the ruins of Castle Dragonfire trying to reach the treasure chamber in the center of the dungeon and escape alive with as much treasure as possible. A limited number of turns before the game ends puts pressure on players to take risks and score rewards because anyone left in the dungeon when time runs out dies! A tile-laying system creates the maze-like dungeon and ensures that no two games are ever exactly the same. Originally published in Sweden as Drakborgen ( Dragon Keep ) in 1985 by Alga , a subsidiary of BRIO AB. Sold in Norway ( Skatten i borgen ) and Denmark ( Drageborgen ). Licenced to Germany (Schmidt Spiele) as Drachenhort , to Great Britain (Games Workshop) as DungeonQuest . A 2nd edition named Drakborgen Legenden was released in 2002 (never released outside Sweden). The game was re-licensed to FFG in 2010, who released the 3rd edition the same year. See the family entry for more information. Expanded by: Drakborgen II (the Swedish expansion that upon Games Workshop's British release was split into the two below:) Heroes for Dungeonquest Dungeonquest: Catacombs Re-implemented by: Drakborgen Legenden DungeonQuest (Third Edition) DungeonQuest: Revised Edition
Criterion breakdown
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- Luck vs Skill
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- Player Interaction
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- Production
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