/pic166390.jpg)
Base game
Lifeboats
Kritiku rating
Not rated—
- Published
- 1993
- Reach
- Niche
- Players
- 3–6
- Play time
- 90 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Nautical
- Negotiation
- Party Game
How it plays
No rules summary yet for this game.
Main mechanics
- Direct conflict
- Action programming
- Direct conflict: Players attack each other head-on.
- Action programming: You commit to moves in advance and watch them play out.
Full publisher description
Also known as 'Rette Sich Wer Kann' ('Each Man for Himself') and often times referred to as 'The Lifeboat Game,' this pure negotiation game puts a different spin on the typical ocean catastrophe. There's been a boating accident, and a rag-tag group of six lifeboats is trying to make its way to one of several islands just over the horizon. However only one boat will make any forward progress in a given turn, so players try to convince everyone to vote for his particular favorite. To further complicate matters, the sailors can't seem to decide which boat they want to be in, so they're constantly jumping out of boats to swim to another one. As if all that wasn't enough, one of the boats springs a leak each turn. If the boat is at maximum occupancy when the leak occurs, then players vote to decide who to toss to the sharks!
Criterion breakdown
No ratings yet — be the first to shape this game's profile.
- Kritiku average
- Criterion
- Kritiku
- Complexity
- —
- Depth
- —
- Luck vs Skill
- —
- Player Interaction
- —
- Table Experience
- —
- Production
- —
Not rated yet
Not rated yet
Not rated yet
Not rated yet
Not rated yet
Not rated yet