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Crimson Company box art

Base game

Crimson Company

Replay index

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Published
2019
Players
1–4
Play time
10–45 min
Reach
Niche
Evaluations
0
Themes:
Card GameFantasyMedievalPirates
Mechanics:
Area controlAuction & biddingDrafting

How it plays

No rules summary yet for this game.

Main mechanics explained

  • Area control: Presence on the map decides who scores.
  • Auction & bidding: Value is set by what players are willing to pay.
  • Drafting: You pick from a shared pool and pass the rest along.
Full publisher description

In Crimson Company , two opposing players take on the roles of adventurous noblemen in a cut-throat fantasy world. In a battle of wits, they assemble armies of sellswords, from hardened warriors and shady merchants to mythical creatures as old as time. Your goal in a match of Crimson Company is to conquer two of the three castles in the center. You conquer a castle by amassing more strength than your opponent in the castle's lane by the time that lane is scored. A lane is scored once a player owns at least four cards in it. Cards represent a large variety of characters, all of which have specific strength values and unique effects. The latter are either one-time instant effects that happen when a card is played, or they are triggered in specific phases of the game. Four randomly drawn cards from the character deck are on offer . You may bid coins on only one of those at a time. Then your opponent decides to either pay you off, doubling the coins you bid, or pass and let you play the card. description from designer

What players say

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