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Hyperborea: Light & Shadow box art

Expansion for Hyperborea

Hyperborea: Light & Shadow

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Published
2016
Reach
Niche (via base game)
Players
2–6
Play time
60–180 min
Weight
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Ratings
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Area control
  • Deck / bag building
  • Area control: Presence on the map decides who scores.
  • Deck / bag building: You shape your own deck or bag of resources as you play.
Full publisher description

Description from the publisher: Years have passed since the fall of the magic barrier and the rediscovery of Hyperborea's heart. The six nations are still at war with each other and are always looking for more powerful weapons to win it. Digging in the ancient crypts, they think to have finally found them. Shortly before their sudden destruction, the mages from the lost civilization poured their souls into magical objects of immense power; the evil souls became Black Soul Cubes, while the good ones became White Soul Cubes. Everything was hidden in sacred arcs, named Relics, that couldn't be controlled by others. In Hyperborea: Light Shadow , these powerful Relics provide enormous knowledge and powers and the Soul Cubes are now in the hands of the six factions: Will the destiny of humans be dominated by war, or will wisdom and prosperity prevail between the realms of Hyperborea?

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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Base vs with this expansion

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ComplexityDepthSkillInteractionTable ExpProduction

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