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300: Earth & Water box art

Base game

300: Earth & Water

Kritiku rating

Not rated

Published
2018
Reach
Niche
Players
2–2
Play time
40 min
Weight
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0

How it plays

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Main mechanics

  • Legacy & campaign
  • Direct conflict
  • Dice rolling
  • Legacy & campaign: The game changes permanently between sessions.
  • Direct conflict: Players attack each other head-on.
  • Dice rolling: Dice create swing and force you to adapt.
Full publisher description

In 500 BC, Ionia rebelled against Persia's rule and Greece supported it. With this foreign interference as an excuse, the Persian empire decided to invade Greece. In 492 BC the Persian forces attacked Macedonia from land and sea. The Persians and the Greeks fought fiercely at Marathon, Thermopylae, and Salamis. Against the overwhelming forces of the Persian empire, the Greeks used superior tactics and weapons such as hoplites (heavy infantry) and triremes. The Greeks had also excellent leaders in times of crises and eventually prevailed over the Persians. 300: Earth Water is a wargame for two players. One player controls the Greeks, gathered around the Athenians, and the other controls the Persians, fighting for the hegemony of the eastern Mediterranean. Through all five expeditions, each player aims to control more cities than their opponent. The game engine is a card driven system. Players raise armies and buy cards during production. Cards can be used to play an event or move an army or fleet. Events can provide advantages in battles or interfere with the enemy, but military action is paramount to win. Moreover, each game will change dramatically according the order the events occur. The rules are simple and the playing time is short, but both Greece and Persia have a wide range of strategies, so victory will challenge both players.

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