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Dice Town: Wild West box art

Expansion for Dice Town

Dice Town: Wild West

Expansion impact

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Published
2011
Players
2–6
Play time
60 min
Reach
Niche (via base game)
Evaluations
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Dice rolling
  • Set collection
  • Action programming
  • Dice rolling: Dice create swing and force you to adapt.
  • Set collection: Scoring comes from completing the right combinations.
  • Action programming: You commit to moves in advance and watch them play out.
Full publisher description

This is an extension for Dice Town. Here the new features : - 6th player (1 bullet and 5 dice) - Indian expansion included - 6 new actions (the 2nd best player have an action on each phase) - 51 new cards (including two new types : Wanted mobsters and River cards) - 10 1$ bills and 10 nuggets Publisher Blurb: More riches, more fun and even more tactic: rediscover Dice Town! You think you know everything there is to know about the city of Dice Town? Discover its seedy underbelly: pan for gold in the river, buy new merchandise from the General Store, hire bandits, hunt down outlaws, control ranches, ally with the Indians. From now on, nothing will ever be the same! This expansion for Dice Town allows the addition of a 6th player. But it also offers multiple new possibilities that make the game even more tactical, rich and lively starting with 2 players. Features: - Lots of new game situations, including ranches and outlaws - More fun and more strategy! - Allows a 6th player to play - Includes the famous Indian die!

What this expansion brings

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