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Cutthroat Caverns box art

Base game

Cutthroat Caverns

Kritiku rating

Not rated

Published
2007
Reach
Niche
Players
3–6
Play time
90 min
Weight
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Ratings
0

How it plays

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Main mechanics

  • Hand management
  • Direct conflict
  • Co-operative
  • Hidden roles & bluffing
  • Action programming
  • Hand management: Timing which card to spend is the core puzzle.
  • Direct conflict: Players attack each other head-on.
  • Co-operative: Everyone wins or loses together against the game.
  • Hidden roles & bluffing: Somebody at the table is not who they claim to be.
Full publisher description

Without teamwork, you will never survive. Without betrayal, you ll never win. Cutthroat Caverns is played over 9 rounds, each with a random encounter. Essentially a game of 'kill stealing'. Each round, any monster encountered will have a prestige value of 1 through 6. The player that successfully jockeys for position and lands the killing blow gets the prestige value for the encounter. Some encounters will not have a specific monster, such as a trap room for the heroes to pass through (and in this case, earning no prestige). The surviving player with the most prestige after the 9 encounters is the winner. If the players do not survive all 9 encounters, no one wins the game. A unique combination of cooperative game play and opportunistic backstabbing.

Criterion breakdown

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Criterion
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Complexity

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Depth

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Luck vs Skill

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Player Interaction

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Table Experience

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Production

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