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Warhammer Underworlds: Nightvault – Zarbag's Gitz box art

Expansion for Warhammer Underworlds: Nightvault

Warhammer Underworlds: Nightvault – Zarbag's Gitz

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Published
2018
Reach
Niche (via base game)
Players
2–2
Play time
30–60 min
Weight
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Ratings
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Deck / bag building
  • Dice rolling
  • Hand management
  • Deck / bag building: You shape your own deck or bag of resources as you play.
  • Dice rolling: Dice create swing and force you to adapt.
  • Hand management: Timing which card to spend is the core puzzle.
Full publisher description

The Moonclan Shaman Zarbag and his scuttling band are an infestation spreading through the heart of the Mirrored City. While looting the ruins of Shadespire, Zarbag sniffed out a tantalising aroma indeed towering clusters of deffcap mushrooms! The Shaman has taken it upon himself to spread this noxious fungus far and wide, drawing more and more of his numberless kin into the Mirrored City. Introduce a new and unique warband to your games of Warhammer Underworlds: Nightvault and take advantage of new and different ways to play whatever warband you use with this set of miniatures and cards. It includes 9 rather eccentric, deffcap-addled Grots miniatures and a deck of 60 cards, 31 of which are universal to be used by any and every warband add these cards to your arsenal and build your perfect deck. Included: 9 Easy to Build, yellow-coloured plastic Grots miniatures: Zarbag, Snirk Sourtongue, Prog Da Netter, Stikkit, RedKap, Dibbz, Drizgit Da Squig Herder, Bonekrakka and Gobbaluk; 60 unique cards for use in games of Warhammer Underworlds: Nightvault, broken down as follows: 9 objective cards for Zarbag s Gitz 10 upgrade cards for Zarbag s Gitz 10 ploys for Zarbag s Gitz 11 universal objectives, for use with any Warhammer Underworlds warband 10 universal upgrades, for use with any Warhammer Underworlds warband 10 universal ploys, for use with any Warhammer Underworlds warband description from the publisher

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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Base vs with this expansion

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ComplexityDepthSkillInteractionTable ExpProduction

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