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Runebound: Sands of Al-Kalim box art

Expansion for Runebound: Second Edition

Runebound: Sands of Al-Kalim

Expansion impact

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Published
2007
Players
2–6
Play time
120 min
Reach
Niche (via base game)
Evaluations
0
Themes:
AdventureFantasy

How it plays

No rules summary yet for this game.

Main mechanics explained

  • Dice rolling: Dice create swing and force you to adapt.
Full publisher description

Belongs to the Runebound Series . From the Fantasy Flight Games Website: In the tales told in Terrinoth, there is a legendary land, a place long lost. Many have attempted to find it once more, but like a mirage in the desert, it has forever eluded them, remaining tantalizingly on the horizon. It is a harsh place of blowing sands and dangerous creatures, of beautiful cities and alien magics. It is the land of Al-Kalim! In this expansion to the Runebound fantasy adventure board game, the players have found the key to this hidden place. Their goal is to forge their own entry in the Ninety-Nine Tales of Al-Kalim. Sands of Al-Kalim differs from most Runebound adventures in that it does not include Encounter and Event cards that describe a set story. Rather, the players tell the story! They will face legendary challenges and gain legendary rewards, including mighty mounts, forgotten runes, and magical artifacts. He who completes his tale first is immortalized in song and legend, and wins the game. Runebound: Sands of Al-Kalim is the third Big Box Expansion for Runebound: Second Edition . It replaces some elements of the original game - including the map and playable characters - to provide a new and different gaming experience. You must own the Runebound basic game to play this expansion.

What this expansion brings

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