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Base game
Everdell
Kritiku rating
Early7.2
- Published
- 2018
- Reach
- Widely known
- Players
- 1–4
- Play time
- 40–80 min
- Weight
- Medium light
- Ratings
- 1
- Animals
- Card Game
- City Building
- Fantasy
How it plays
Build the highest-scoring 15-card city by gathering resources and combining construction and critter effects. On your turn, place a worker, play a card, or prepare for the next season to retrieve workers and gain production. After every player finishes autumn, total points from cards, events, point tokens, and end-game bonuses; the highest score wins.
Main mechanics
- Trading & negotiation
- Hand management
- Engine building
- Drafting
- Set collection
- Worker placement
- Trading & negotiation: Deals between players move the game forward.
- Hand management: Timing which card to spend is the core puzzle.
- Engine building: Small early moves compound into a machine that does the work later.
- Drafting: You pick from a shared pool and pass the rest along.
Full publisher description
Within the charming valley of Everdell, beneath the boughs of towering trees, among meandering streams and mossy hollows, a civilization of forest critters is thriving and expanding. From Everfrost to Bellsong, many a year have come and gone, but the time has come for new territories to be settled and new cities established. You will be the leader of a group of critters intent on just such a task. There are buildings to construct, lively characters to meet, events to host you have a busy year ahead of yourself. Will the sun shine brightest on your city before the winter moon rises? Everdell is a game of dynamic tableau building and worker placement. On their turn a player can take one of three actions: a) Place a Worker: Each player has a collection of Worker pieces. These are placed on the board locations, events, and on Destination cards. Workers perform various actions to further the development of a player's tableau: gathering resources, drawing cards, and taking other special actions. b) Play a Card: Each player is building and populating a city; a tableau of up to 15 Construction and Critter cards. There are five types of cards: Travelers, Production, Destination, Governance, and Prosperity. Cards generate resources (twigs, resin, pebbles, and berries), grant abilities, and ultimately score points. The interactions of the cards reveal numerous strategies and a near infinite variety of working cities. c) Prepare for the next Season: Workers are returned to the players supply and new workers are added. The game is played from Winter through to the onset of the following winter, at which point the player with the city with the most points wins.
Criterion breakdown
- Kritiku average
- Criterion
- Kritiku
- Complexity
- 2.0
- Depth
- 2.0
- Luck vs Skill
- 3.0
- Player Interaction
- 2.0
- Table Experience
- 3.0
- Production
- 3.0
Simple
Modest
Balanced
Low Conflict
Pleasant
Solid