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Expansion for Castle Panic
Castle Panic: Engines of War
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- Published
- 2016
- Reach
- Niche (via base game)
- Players
- 1–6
- Play time
- 60 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Expansion for Base-game
- Fantasy
- Fighting
- Medieval
How it plays
No rules summary yet for this game.
Main mechanics
- Legacy & campaign
- Direct conflict
- Co-operative
- Dice rolling
- Hand management
- Legacy & campaign: The game changes permanently between sessions.
- Direct conflict: Players attack each other head-on.
- Co-operative: Everyone wins or loses together against the game.
- Dice rolling: Dice create swing and force you to adapt.
Full publisher description
Description from the publisher: Castle Panic: Engines of War introduces an engineer who uses new resource cards to build catapults, ballistas, barricades, and more in order to better defend the castle from the growing capabilities of the monsters and you're going to need his help since they're now charging at you with a siege tower, war wagon, and a battering ram. What's more, they've enlisted the help of a shaman, breathtaker, and goblin saboteurs. Prepare your forces! Castle Panic: Engines of War can be used with the Castle Panic base game on its own or with any combination of other expansions.
How this expansion changes the base game
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Base vs with this expansion
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