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Castle Panic: Engines of War box art

Expansion for Castle Panic

Castle Panic: Engines of War

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Published
2016
Reach
Niche (via base game)
Players
1–6
Play time
60 min
Weight
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Ratings
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Legacy & campaign
  • Direct conflict
  • Co-operative
  • Dice rolling
  • Hand management
  • Legacy & campaign: The game changes permanently between sessions.
  • Direct conflict: Players attack each other head-on.
  • Co-operative: Everyone wins or loses together against the game.
  • Dice rolling: Dice create swing and force you to adapt.
Full publisher description

Description from the publisher: Castle Panic: Engines of War introduces an engineer who uses new resource cards to build catapults, ballistas, barricades, and more in order to better defend the castle from the growing capabilities of the monsters and you're going to need his help since they're now charging at you with a siege tower, war wagon, and a battering ram. What's more, they've enlisted the help of a shaman, breathtaker, and goblin saboteurs. Prepare your forces! Castle Panic: Engines of War can be used with the Castle Panic base game on its own or with any combination of other expansions.

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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Base vs with this expansion

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ComplexityDepthSkillInteractionTable ExpProduction

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