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Expansion for Castle Panic
Castle Panic: The Wizard's Tower
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- Published
- 2011
- Reach
- Niche (via base game)
- Players
- 1–6
- Play time
- 90 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Expansion for Base-game
- Fantasy
- Fighting
- Medieval
How it plays
No rules summary yet for this game.
Main mechanics
- Legacy & campaign
- Direct conflict
- Co-operative
- Dice rolling
- Hand management
- Legacy & campaign: The game changes permanently between sessions.
- Direct conflict: Players attack each other head-on.
- Co-operative: Everyone wins or loses together against the game.
- Dice rolling: Dice create swing and force you to adapt.
Full publisher description
The Wizard's Tower is an expansion for the board game Castle Panic . It is not a stand-alone game and requires Castle Panic to play. The Wizard's Tower is a cooperative board game for 1 to 6 players ages 12 and up. Your Castle has been rebuilt, and a friendly Wizard has joined your forces. As long as his Tower stands, you and your friends have access to powerful magic spells...and you'll need them, for the Monsters have returned stronger, faster, smarter, and with new abilities to threaten the Castle. You'll fight against magical Imps, evasive flying creatures, and more. Make your stand against six dangerous new Mega-Boss Monsters, including the Dragon and the Necromancer. Use fire to attack the Monsters, but beware, your Walls and Towers can be burned down as well! The challenge is high, but so is the adventure. Can you survive more panic and defend The Wizard's Tower?
How this expansion changes the base game
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