/pic4167643.jpg)
Expansion for Crisis
Crisis: The New Economy
Kritiku rating
Not rated—
How good an addition this is to Crisis
Your rating
—
Sign in to rate this expansion
- Published
- 2018
- Reach
- Niche (via base game)
- Players
- 1–5
- Play time
- 45–120 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Economic
- Expansion for Base-game
- Industry / Manufacturing
- Political
How it plays
No rules summary yet for this game.
Main mechanics
- Trading & negotiation
- Worker placement
- Trading & negotiation: Deals between players move the game forward.
- Worker placement: You claim limited action spots before anyone else does.
Full publisher description
A 15-card expansion for Crisis Despite the Crisis and an inefficient, bureaucratic government, Axia is still a place where small pockets of commercial innovation persist. Local entrepreneurs are developing new technologies, while others find ways to benefit society and the environment. Many of those can be lucrative new opportunities for the right investor. In Crisis: The New Economy these new opportunities are represented by 15 new Company cards. These are shuffled together and 5-8 of them are randomly chosen. Their equivalent replacements are then removed from the game, and Setup proceeds as in the base game. The new Companies add more variability and replayability. They offer new avenues to money and VP as well as resources. The expansion also includes a variant for players that want a game with quicker access to the 5th Manager token. -description from the publisher
How this expansion changes the base game
- Community rating
- Your rating
Base vs with this expansion
See how this expansion changes the base game across the six criteria. The farther a line reaches from the centre, the higher that criterion scores.
No ratings yet — be the first to shape this game's profile.