/pic2411497.jpg)
Expansion for Dungeon Fighter
Dungeon Fighter: Stormy Winds
Kritiku rating
Not rated—
How good an addition this is to Dungeon Fighter
Your rating
—
Sign in to rate this expansion
- Published
- 2014
- Reach
- Niche (via base game)
- Players
- 1–6
- Play time
- 45–60 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Action / Dexterity
- Dice
- Expansion for Base-game
- Exploration
How it plays
No rules summary yet for this game.
Main mechanics
- Co-operative
- Dice rolling
- Drafting
- Co-operative: Everyone wins or loses together against the game.
- Dice rolling: Dice create swing and force you to adapt.
- Drafting: You pick from a shared pool and pass the rest along.
Full publisher description
Dungeon Fighter: Stormy Winds is the third of the four expansions for Dungeon Fighter related to the power of the four elements: fire, air, earth and water. Each expansion can be played by adding cards to the basic game or by mixing them together if you want a completely new and crazy gaming experience. This expansion contains a mixture of new game materials, but above all it gives players access to the secrets of air magic, the freshest elemental art. Now careless heroes can twist and storm everything around them to make their situation even more interesting. Stormy Winds includes new monsters and equipment, a new sorceress heroine, an ancient greek god as the Boss, and new maps with special rooms. You can accumulate experience points as in a real fantasy game, and power cards allow you to activate devastating air powers, such as the Chain Lightning spell, but beware the new monster flying ability! You will fight using the air elemental die and, of course, make new impossible die rolls!
How this expansion changes the base game
- Community rating
- Your rating
Base vs with this expansion
See how this expansion changes the base game across the six criteria. The farther a line reaches from the centre, the higher that criterion scores.
No ratings yet — be the first to shape this game's profile.