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Dungeon Fighter: Stormy Winds box art

Expansion for Dungeon Fighter

Dungeon Fighter: Stormy Winds

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Published
2014
Reach
Niche (via base game)
Players
1–6
Play time
45–60 min
Weight
Not enough ratings yet
Ratings
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Co-operative
  • Dice rolling
  • Drafting
  • Co-operative: Everyone wins or loses together against the game.
  • Dice rolling: Dice create swing and force you to adapt.
  • Drafting: You pick from a shared pool and pass the rest along.
Full publisher description

Dungeon Fighter: Stormy Winds is the third of the four expansions for Dungeon Fighter related to the power of the four elements: fire, air, earth and water. Each expansion can be played by adding cards to the basic game or by mixing them together if you want a completely new and crazy gaming experience. This expansion contains a mixture of new game materials, but above all it gives players access to the secrets of air magic, the freshest elemental art. Now careless heroes can twist and storm everything around them to make their situation even more interesting. Stormy Winds includes new monsters and equipment, a new sorceress heroine, an ancient greek god as the Boss, and new maps with special rooms. You can accumulate experience points as in a real fantasy game, and power cards allow you to activate devastating air powers, such as the Chain Lightning spell, but beware the new monster flying ability! You will fight using the air elemental die and, of course, make new impossible die rolls!

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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Base vs with this expansion

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ComplexityDepthSkillInteractionTable ExpProduction

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