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Dungeon Fighter: The Big Wave box art

Expansion for Dungeon Fighter

Dungeon Fighter: The Big Wave

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Published
2014
Reach
Niche (via base game)
Players
1–6
Play time
45–60 min
Weight
Not enough ratings yet
Ratings
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Co-operative
  • Dice rolling
  • Drafting
  • Direct conflict
  • Co-operative: Everyone wins or loses together against the game.
  • Dice rolling: Dice create swing and force you to adapt.
  • Drafting: You pick from a shared pool and pass the rest along.
  • Direct conflict: Players attack each other head-on.
Full publisher description

Dungeon Fighter: The Big Wave is the second of four expansions for use with Dungeon Fighter , each themed to one of the four elements: air, earth, wind and fire. This expansion includes new monsters and equipment, a new pirate hero, new maps with special rooms, and Cthulhu as the Boss. As in a fantasy role-playing game, players can accumulate experience points, then use them for power cards that allow for devastating water powers, such as the Major Healing spell but beware the new monster choking ability! You'll have to fight them off by using the three small elemental dice to make new impossible die rolls...

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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Base vs with this expansion

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ComplexityDepthSkillInteractionTable ExpProduction

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