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The Werewolves of Miller's Hollow: New Moon box art

Expansion for The Werewolves of Miller's Hollow

The Werewolves of Miller's Hollow: New Moon

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Published
2005
Reach
Niche (via base game)
Players
8–18
Play time
30 min
Weight
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Ratings
0

How it plays

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Main mechanics

  • Direct conflict
  • Direct conflict: Players attack each other head-on.
Full publisher description

New Moon , the first expansion for The Werewolves of Miller's Hollow , requires the base game in order to play and it adds to the game: 36 event cards 5 new roles for the villagers: the idiot, the elder, the piper, the scapegoat, the savior 9 new variants/playing suggestions, e.g., playing in the dark with a candle in front of each player's face and blowing the candle out when the player dies, or instead of the werewolves eating civilians, they contaminate the civilians, leaving them without rights or powers Rules allowing for many game variants

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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Base vs with this expansion

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ComplexityDepthSkillInteractionTable ExpProduction

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