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Elfengold box art

Expansion for Elfenland

Elfengold

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Published
1999
Reach
Niche (via base game)
Players
2–6
Play time
120 min
Weight
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Ratings
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Auction & bidding
  • Hand management
  • Auction & bidding: Value is set by what players are willing to pay.
  • Hand management: Timing which card to spend is the core puzzle.
Full publisher description

This is an expansion for Elfenland , not to be confused with the stand-alone game of the same title ( Elfengold ) published by Alan Moon's now-defunct White Wind game company. Elfengold adds an entire economic aspect to the game, which makes it much more similar to its Elfenroads predecessor. Players bid against one another to purchase the transportation tiles that are available each turn. To generate the gold for these purchases, players must make a choice each turn to either take gold or more cards. This can be a very difficult decision as tiles are useless without cards, and vice versa. As is becoming normal, this expansion was released shortly after Elfenland won Spiel des Jahres .

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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Base vs with this expansion

See how this expansion changes the base game across the six criteria. The farther a line reaches from the centre, the higher that criterion scores.

ComplexityDepthSkillInteractionTable ExpProduction

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