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Imhotep: The Duel – Tomb C & D box art

Expansion for Imhotep: The Duel

Imhotep: The Duel – Tomb C & D

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Published
2019
Reach
Niche (via base game)
Players
2–2
Play time
30 min
Weight
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How it plays

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Main mechanics

  • Area control
  • Set collection
  • Area control: Presence on the map decides who scores.
  • Set collection: Scoring comes from completing the right combinations.
Full publisher description

Contained in Deutscher Spielepreis Classic Goodie Box Components: 2 Tomb boards (with sides C D). Preparation: Replace the original tomb boards (A B) with the new ones (C D). The players both choose to play with side C or D face-up. Gained tomb tokens are placed adjacent to the tomb board as in the base game. Only the scoring for the tomb at the end of the game is changed. Tomb C: The 3 color areas (1 4 | 5 8 | 9 12) are each considered separate and scored individually at the end of the game.You score points according to the number of tokens in a color area. It does not matter if the stones in it are adjacent. Tomb D: Each of the 4 color areas (1 3 | 4 6 | 7 9 | 10 12) is considered separate and scored individually at the end of the game.You score points according to the number of tokens in a color area. It does not matter if the stones in it are adjacent. It s by design that you score fewer points with 3 tokens than with 2 tokens. This way the interaction of the players choices is more important. Note: The colors of the areas are distributed differently on the two player boards. This is due to the production of the boards tiles and has no meaning during the game.

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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Base vs with this expansion

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