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Expansion for Nanty Narking
Nanty Narking: The Rise of Cthulhu
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- Published
- 2026
- Reach
- Niche (via base game)
- Players
- 2–4
- Play time
- 40–90 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Expansion for Base-game
- Bluffing
- Card Game
- City Building
How it plays
No rules summary yet for this game.
Main mechanics
- Area control
- Dice rolling
- Hand management
- Hidden roles & bluffing
- Direct conflict
- Area control: Presence on the map decides who scores.
- Dice rolling: Dice create swing and force you to adapt.
- Hand management: Timing which card to spend is the core puzzle.
- Hidden roles & bluffing: Somebody at the table is not who they claim to be.
Full publisher description
A veil of darkness and despair has shrouded London. The natural order of things is shifting. The Great Old Ones emerge from the never-lifting mist, bent on taking over the feeble minds of humans and each has its own purpose, a malevolent goal to fulfill. Rejoice as London descends into madness, and reshape it into your own ghastly image! Nanty Narking: The Rise of Cthulhu is a dynamic expansion for Nanty Narking that allows 2-4 players to become a Great Old One of myths. Summon lesser gods and entities to do your bidding, help you achieve your secret goal, and battle with other powerful Great Old Ones, equally as hell-bent on total domination and destruction. The expansion introduces new components including Great Ones' giant miniatures and a slew of new mechanisms. You'll take on the personalities of Great Old Ones, and use new card abilities: Insanity, to ramp up the madness level, and Summon, to beckon lesser entities to join you. Each such Great One is a unique agent with powerful ability, difficult to eliminate and eager to sow destruction, now easier and more fun than ever. But beware if you overdo it and the Doomsday track is filled, you all lose! description from the publisher
How this expansion changes the base game
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