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Expansion for Coloma
Coloma: New Prospects
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- Reach
- Niche (via base game)
- Players
- 1–6
- Play time
- 60–90 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Expansion for Base-game
- American West
- City Building
How it plays
No rules summary yet for this game.
Main mechanics
- Hand management
- Action programming
- Worker placement
- Hand management: Timing which card to spend is the core puzzle.
- Action programming: You commit to moves in advance and watch them play out.
- Worker placement: You claim limited action spots before anyone else does.
Full publisher description
In Coloma: New Prospects , the game becomes deeper and wider, with heavier mechanisms, more sophisticated engine-building, and added paths to victory. It also flips the script on the Boom/Bust system making it so players want different outcomes depending on what s at stake. Additions include: Player Board Extensions and Waterfall Tiles - Each player board is now extended to include a network of wilderness trails to explore. Each time you Bust, you may advance one space. To trailblaze a safe path loaded with valuable bonuses, you can add Waterfall tiles (which replace the Rivers from the core game). All-New Decks of Cards - Each player gets a completely new deck of Town cards to replace the ones from the core game. These cards offer a variety of advanced engine-building mechanisms. New Rotating Barker Tile - The rotating magnetic Barker tile is replaced with a new one that offers more ways to gain Barrels from the Outlaws. It also brings Buster into the multiplayer game. Description from the publisher
How this expansion changes the base game
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