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Base game
Covert
Kritiku rating
Not rated—
- Published
- 2016
- Reach
- Niche
- Players
- 2–4
- Play time
- 45–90 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Card Game
- Dice
- Spies / Secret Agents
How it plays
No rules summary yet for this game.
Main mechanics
- Action programming
- Dice rolling
- Hand management
- Set collection
- Worker placement
- Action programming: You commit to moves in advance and watch them play out.
- Dice rolling: Dice create swing and force you to adapt.
- Hand management: Timing which card to spend is the core puzzle.
- Set collection: Scoring comes from completing the right combinations.
Full publisher description
Control your network of spies, gather intel, and break codes in Covert , a game of tactical dice placement, set collection, and timing set in Cold War Europe. Players race to complete high risk Missions by deploying their agents and acquiring the necessary equipment, all while keeping an eye on the needs of future missions and the advances of rival agencies. Each round, players roll their hand of dice and in turn allocate them to different actions, like moving their Agents, acquiring Agency Cards, completing and acquiring new Missions, and more. Dice are placed on action circles that require players to place their dice numerically adjacent to dice that have already been placed, allowing for rival agencies to thwart their plans but a good Agent always has a backup plan, and there are ways around everything that stands in your way. Covert combines simple concepts with a depth of play that allows players the freedom to combine special abilities and card combos to complete their Missions and overcome obstacles. Utilize your assets. Make your move. Don't let anyone stand in your way.
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- Depth
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- Luck vs Skill
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- Player Interaction
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