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Expansion for Vikings Gone Wild
Vikings Gone Wild: Masters of Elements
Expansion impact
—
Fit with your taste
- Published
- 2018
- Players
- 2–4
- Play time
- 60–120 min
- Reach
- Niche (via base game)
- Evaluations
- 0
- Card Game
- City Building
- Economic
How it plays
No rules summary yet for this game.
Main mechanics
- Deck / bag building
- Hand management
- Deck / bag building: You shape your own deck or bag of resources as you play.
- Hand management: Timing which card to spend is the core puzzle.
Full publisher description
Description from the publisher: In the land of Vikings, a new kind of warrior has surfaced. The Druids. These mysterious individuals are capable of powerful manipulations. Basing their strength on sacred artifacts, they can invoke terrifying creatures and get them to work on their behalf. Welcome to Vikings Gone Wild Master of Elements expansion. This expansion introduces a new type of resource: Elements. All cards from Units, Odin's Path, and the newly introduced Artefacts provide alternative effects triggered with these Elements. This expansion offers a completely asymmetric start thanks to 3 permanent Artefact picked through a draft mechanic at the beginning of the game, offering a chance to pick some top card and build a strategy early on.
What this expansion brings
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