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Expansion for BattleTech
BattleTech: Alpha Strike
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- Published
- 2013
- Reach
- Niche (via base game)
- Play time
- 120 min
- Weight
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- Ratings
- 0
- Book
- Expansion for Base-game
- Miniatures
- Science Fiction
How it plays
No rules summary yet for this game.
Main mechanics
- Dice rolling
- Dice rolling: Dice create swing and force you to adapt.
Full publisher description
For centuries, the armies of the Great Houses have fought to reclaim the glory of the fallen Star League, sending regiments of their elite MechWarriors into battle across hundreds of worlds as humanity slid inexorably toward a new Dark Age. The coming of the Clans descendants of the lost Star League army did little to stem the slaughter. It only raised the stakes. BattleTech: Alpha Strike is a fast-playing form of the BattleTech game of futuristic, armored combat. Developed for the modern tabletop miniatures wargamer, this book brings players the ability to wage war on land, sea, and air using the Quick-Strike game system in BattleTech: Strategic Operations . BattleTech: Alpha Strike , like its forerunner Quick-Strike, draws upon a hybridization of the BattleForce rules also available in Strategic Operations , together with the miniature game rules presented in that same volume which allow for hexless terrain play. BattleTech: Alpha Strike includes support for both hex-based and hexless game play. In BattleTech: Alpha Strike , themed around the Clan Invasion, each BattleMech (or other game unit) is represented using a series of Unit Cards, which are highly abstracted derivations of the respective Record Sheet for each unit in classic BattleTech . (While BattleForce uses the same abstraction to group 'Mechs into lances, Stars, centuries, or level IIs, BattleTech: Alpha Strike should treat each 'Mech as an individual unit.) As with classic BattleTech , a player's goal is to use his force to achieve his objectives, which generally involves the defeat or destruction of opposing forces. However, the game's use of BattleForce Unit Cards and rule options allow it to play at a much faster (though less intricately detailed) level of play than classic BT . Complete with sample armies and a ready-to-play campaign system, all you need besides this book are dice, miniatures, and tabletop terrain to fight for control over the Inner Sphere on land, sea, and air one world at a time!
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