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Base game
City of Iron: Second Edition
Kritiku rating
Not rated—
- Published
- 2016
- Reach
- Niche
- Players
- 2–4
- Play time
- 120 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Card Game
- City Building
- Civilization
- Economic
How it plays
No rules summary yet for this game.
Main mechanics
- Area control
- Deck / bag building
- Hand management
- Engine building
- Drafting
- Direct conflict
- Auction & bidding
- Area control: Presence on the map decides who scores.
- Deck / bag building: You shape your own deck or bag of resources as you play.
- Hand management: Timing which card to spend is the core puzzle.
- Engine building: Small early moves compound into a machine that does the work later.
Full publisher description
In City of Iron , 2-4 players compete to build up a small nation in a world of machines, magic, and money. Become the leader of one of four rival nations: the industrious humans, the toad engineers, the scholarly Cresarians, or the clever hogmen. Produce goods like machine parts and bottled demons to gain wealth, or research steam-age technology and recruit mercenaries to control the continent. If you want to establish new cities, you ll build schooners or airships to reach faraway lands and flying islands. Your cities have limited capacity, so you ll have to decide what to keep and what to demolish when building advanced structures. The future of a nation is in your hands. Build unbreakable foundations for an empire or disappear into the dusty pages of history. Differences from the first edition: The expert cards have some new iconography and have been rebalanced The expansion town card deck is gone The auction for player order has been simplified The pay track for going later in the turn is gone A bonus coin replaced the pirates The timing of scoring rounds has been changed Players now have different end-game scoring goals depending on their contract cards and regions, rather than everyone competing for the same set of end-game bonuses
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