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Base game
Fighting Formations: Grossdeutschland Motorized Infantry Division
Kritiku rating
Not rated—
- Published
- 2011
- Reach
- Niche
- Players
- 2–2
- Play time
- 180 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Wargame
- World War II
How it plays
No rules summary yet for this game.
Main mechanics
- Worker placement
- Drafting
- Dice rolling
- Spatial puzzle
- Worker placement: You claim limited action spots before anyone else does.
- Drafting: You pick from a shared pool and pass the rest along.
- Dice rolling: Dice create swing and force you to adapt.
- Spatial puzzle: Fitting shapes together efficiently is the challenge.
Full publisher description
Fighting Formations is a fledgling series of games, which will focus on several battles of various individual formations during World War II. The first title in the series is Grossdeutschland Infantry Division. Future titles aren't yet set in stone but could be devoted to other famous divisions (Big Red One), Corps (Afrika Korps), regiments (442nd RCT), Commando troops, Ranger battalions, etc. The scale of the game is 75 meters per hex with turns representing about 5 minutes of real time. Units are squads, guns with their inherent crews, and individual vehicles. Platoons are also employed. The game has card Assets -- including such things as snipers, artillery, air support or demolitions -- but is not card-driven. It is also not the typical Igo-Yougo fare with a strict sequence of play. Instead, the base game engine is an impulse-type back and forth mechanic whereby the various Orders carry with them a certain cost in Initiative, with the person having the most Initiative at any given time being able to take the next action on the map. This first game has the following components: 4 22 x 34 back-printed mapsheets 5 countersheets 55 cards 24-page series rulebook 48-page playbook an 8.5 x 22 track display several cardstock player aids dice: 2d6, 2d8, 2d10, 2d12 2d20 10 wooden cubes 1 wooden pawn Fighting Formations FAQ
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