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Expansion for The Captain Is Dead
The Captain Is Dead: Episode 2 – Adrift
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- Published
- 2015
- Reach
- Niche (via base game)
- Players
- 2–7
- Play time
- 60–90 min
- Weight
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- Ratings
- 0
- Science Fiction
How it plays
Work together to repair the Jump Core or keep the ship functioning until it drifts safely through the asteroid field. On your turn, spend actions to move, use systems, trade skills, repair damage, and apply your character’s powers, then resolve an alert. Everyone wins by completing either escape plan, but loses if a ship-ending crisis occurs.
Main mechanics
- Co-operative
- Co-operative: Everyone wins or loses together against the game.
Full publisher description
You have escaped the hostile alien ship that killed the captain, for now. However, they have chased you into an asteroid field. The asteroid field has protected you from the aliens, but a rogue asteroid has knocked your Jump Core offline and left your ship to drift in space. Will you try to get the Jump Core back online, or simply try to drift through the asteroid field? This new mission will require a new strategy to win. The new alerts deck is full of all sorts of new atrocities to subject your crew to: It is more difficult than ever before. But it is not all doom and gloom. You and your crew have learned a few things since your last mission, and for that you'll receive new veteran abilities. Perhaps some of you will take on the role of Acting Captain while others might become a Sciengineer. In addition, there are a couple new battle plans that you failed to discover during the initial attack to make your job easier.
How this expansion changes the base game
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- Base game