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Full Thrust box art

Base game

Full Thrust

Replay index

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Published
1992
Players
2–6
Play time
120 min
Reach
Niche
Evaluations
0
Themes:
MiniaturesScience FictionWargame
Mechanics:
Action programmingDice rolling

How it plays

No rules summary yet for this game.

Main mechanics explained

  • Action programming: You commit to moves in advance and watch them play out.
  • Dice rolling: Dice create swing and force you to adapt.
Full publisher description

From the Second Edition back cover: THE Tactical Starship Combat Rules! Simple, fast-play rules that can be used with any size of starfleet! Basic rules of play can be learned in just a few minutes! No referring to charts or tables required during play! This new edition gives you all the fun of the original plus much more: Many new optional rules Complete ship contsruction and costing rules Campaign rules and battle scenarios Fully photo-illustrated Background detail and expanded ship statistics Recommended Additions: More Thrust: The Full Thrust Supplement very useful supplement for the game Related to: Dirtside II sci-fi ground vehicle combat Stargrunt II sci-fi ground infantry combat

What players say

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