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Museum: The Archaeologists box art

Expansion for Museum

Museum: The Archaeologists

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Published
2018
Reach
Niche (via base game)
Players
2–4
Play time
30–60 min
Weight
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How it plays

No rules summary yet for this game.

Main mechanics

  • Set collection
  • Trading & negotiation
  • Set collection: Scoring comes from completing the right combinations.
  • Trading & negotiation: Deals between players move the game forward.
Full publisher description

The expansion adds an extra step to the game: in order to exhibit precious artefacts in their Museums, our Curators will now need to send their agents out into the world to bring them back first! Players will have to choose which Continents to send their archaeologists to carefully, as funding expeditions doesn t come cheap. However, if you don t have any agents present, you can t bring objects back from that Continent ! Unless of course, you can convince one of your competitor s staff to lend a hand So how does it work ? The expansion s board has spaces for each Continent, on which you can place your agent meeples to symbolize expeditions that you are sending out. Each player starts with one agent that they can place on any Continent they wish for free. Once you have an agent on site, you can bring objects back from that Continent as normal during the Exploration phase. If you have no agent on a particular Continent, but another player does, you can pay them 1 Prestige point to use their staff to do the work for you. If there are no agents present on that Continent, then you can t bring anything back at all ! You can also pay extra to send additional archaeologists to a given Continent. If you do so, you gain additional bonuses, such as extra Prestige points when you draw a card. Each additional agent you send out to the same Continent costs more than the last. However, if you are the first to develop a full network of 3 agents, you gain a considerable bonus ! The second player to do so also gets a (smaller) bonus. description from the publisher

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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Base vs with this expansion

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ComplexityDepthSkillInteractionTable ExpProduction

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