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Doom: The Boardgame Expansion Set box art

Expansion for Doom: The Boardgame

Doom: The Boardgame Expansion Set

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Published
2005
Reach
Niche (via base game)
Players
2–6
Play time
60–120 min
Weight
Not enough ratings yet
Ratings
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Dice rolling
  • Dice rolling: Dice create swing and force you to adapt.
Full publisher description

Doom: The Boardgame Expansion Set promises to dramatically expand and improve the basic game . It includes 36 new figures, including new Invaders (the famous cacodemons from the first Doom game, zombie commandos, winged cherubs, vagaries, revenants, and maggots) and three new marine types. The expansion also includes a brand new Invader deck that can be used instead of the old one, new map pieces that include airless terrain, rules for competitive deathmatch and capture the flag games, new marine skill cards, and special cards that allow players to tune the difficulty of the game to their liking. New equipment, weapons (the Soul Cube), terrain features, replacement Dud cards that rebalance the original game, and an assortment of tokens for the new scenarios round this expansion out.

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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Base vs with this expansion

See how this expansion changes the base game across the six criteria. The farther a line reaches from the centre, the higher that criterion scores.

ComplexityDepthSkillInteractionTable ExpProduction

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