/pic4410567.jpg)
Base game
Legendary Encounters: The X-Files Deck Building Game
Kritiku rating
Not rated—
- Published
- 2018
- Reach
- Niche
- Players
- 1–5
- Play time
- 45–60 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Card Game
- Movies / TV / Radio theme
- Science Fiction
How it plays
No rules summary yet for this game.
Main mechanics
- Co-operative
- Deck / bag building
- Drafting
- Co-operative: Everyone wins or loses together against the game.
- Deck / bag building: You shape your own deck or bag of resources as you play.
- Drafting: You pick from a shared pool and pass the rest along.
Full publisher description
In the cooperative game Legendary Encounters: The X-Files Deck Building Game , you play a team of agents choosing from among Mulder, Scully, Skinner, Doggett, and Reyes as you investigate the X-Files and work to unravel the greater conspiracy behind them. During the game, your team will play cards from their own decks recruiting other agents, uncovering evidence, and fighting enemies. If you do well enough, you will face the final challenge the conspiracy s vicious End Game ! How to Play and, Maybe, Win During each game, you ll play through three seasons of the X-Files show (the game covers the first nine seasons). Each player starts the game with a deck of basic cards. At the start of your turn, you ll add a card from the Conspiracy Deck into the Shadows. It could be an Enemy, an Event, an Informant or even a Lead about the conspiracy. You ll play cards from your hand to generate Attack, Recruit Points, and special abilities. You ll use Attack to defeat Enemies and to reveal hidden cards in the Shadows. You ll use Recruit Points to find and recruit new character cards in the Bureau for your deck. Whenever your deck runs out of cards, you ll shuffle your discard pile to make a new deck, including all of the new characters you ve recruited. This allows your deck to get stronger over time. But beware your adversaries also get tougher as you go. Players must work together on their turns to find Leads and discover Evidence of the conspiracy s End Game. The more Evidence you Collect, the better your chances will be when you face the End Game. If you somehow overcome the End Game, you win the game. But the conspiracy isn t a passive participant in this game. Its End Game will have a wicked assortment of abilities and the conspiracy uses all kinds of X-Files to distract your team and keep the pressure on you. At the end of each turn, if there are any Enemies remaining in the Field, they will Strike you. If a player takes damage equal to or greater than their health, they re defeated and the team loses the game -- they can t bear the practical and emotional loss of their colleague. However, if The End has begun (if the End Game card has been revealed), the players will soldier on without their teammate. Once The End has begun, either the conspiracy will succeed, or a few brave agents just might save the world. Game Contents: 500 cards Playmat Full color rulebook description from publisher
Criterion breakdown
No ratings yet — be the first to shape this game's profile.
- Kritiku average
- Criterion
- Kritiku
- Complexity
- —
- Depth
- —
- Luck vs Skill
- —
- Player Interaction
- —
- Table Experience
- —
- Production
- —
Not rated yet
Not rated yet
Not rated yet
Not rated yet
Not rated yet
Not rated yet