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Base game
Tin Goose
Replay index
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Match with your taste
- Published
- 2016
- Players
- 3–5
- Play time
- 90–150 min
- Reach
- Niche
- Evaluations
- 0
- Weight pending
- Luck pending
How it plays
No rules summary yet for this game.
Main mechanics explained
- Auction & bidding: Value is set by what players are willing to pay.
- Tile laying: You build a shared or personal board tile by tile.
Full publisher description
Tin Goose is a game about the early years of commercial air travel. Beginning as a regional operation with just an airmail route and a tin goose (the Ford Trimotor), players build an airline empire through the 1930s and 40s. As the game progresses, planes improve, being safer and more fuel efficient while having a longer range. Companies become more organized and shed their early inefficiencies. The stakes of a disaster crashes, strikes, and oil shocks get higher. A deck of 96 cards includes all of the planes and events that enter the game. Of these, only about 36 are played in any given session, and all of those exist in players' hands at the outset. The result is a game of calamities with more planning and less luck: A skillful player seeing high bids on the safest planes may guess several bidders are holding crash cards. Tin Goose is a business game that features a balance between greed and fear, without random events. It's designed by Matt Calkins, who previously designed Sekigahara: The Unification of Japan , and will be available in print from Rio Grande Games and digitally in the Apple iTunes store.
What players say
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