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Fireball Island: The Curse of Vul-Kar – Wreck of the Crimson Cutlass box art

Expansion for Fireball Island: The Curse of Vul-Kar

Fireball Island: The Curse of Vul-Kar – Wreck of the Crimson Cutlass

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Published
2018
Reach
Niche (via base game)
Players
2–4
Play time
30–60 min
Weight
Not enough ratings yet
Ratings
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Action programming
  • Route building
  • Dice rolling
  • Set collection
  • Direct conflict
  • Action programming: You commit to moves in advance and watch them play out.
  • Route building: You connect points on a map and defend the connection.
  • Dice rolling: Dice create swing and force you to adapt.
  • Set collection: Scoring comes from completing the right combinations.
Full publisher description

Long ago, a pirate ship crashed on the shores of Fireball Island. During your visit, you can stumble upon it through one of the many caves. Gather the pirates' treasure, but watch out for cannonballs that seem to be fired by apparitions of the long-dead buccaneers. Wreck of the Crimson Cutlass introduces a new play area to Fireball Island: The Curse of Vul-Kar. The ship features new treasures to collect and introduces new action cards with more of a take-that feel. On the ship, you'll face two new threats. The crow's nest collect marbles until it suddenly tips over, spilling them all over the deck of the ship. The jolly roger in the bow launches a single marble toward anyone foolish enough to take the captain's wheel.

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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Base vs with this expansion

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ComplexityDepthSkillInteractionTable ExpProduction

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